Silo Simulation v6.5 (inspired by Apple TV's SILO)

SILO

An agent-based simulation of a self-contained underground silo community, beginning with 100 people and evolving day by day. Residents work, sleep, eat, form relationships, raise families, age, and die while the community develops its own jobs, elections, crime, public health, and leadership.

The silo must survive epidemics, disasters, resource pressures, and trade with the outside world. Livestock including cows, pigs, sheep, and horses support the food economy, while grass, rabbits, hamsters, foxes, eagles, bees, ants, and fish form a living ecosystem around the colony. Multiple independent silo simulations can also link together into a shared mesh, exchanging migrants, food, and materials with each other over time.

Uncharted Worlds by Sam Hulick